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- Unreal Engine is the world’s most open and advanced real-time 3D creation tool. Continuously evolving to serve not only its original purpose as a state-of-the-art game engine, today it gives creators across industries the freedom and control to deliver cutting-edge.
The newly announced cross-platform Unreal Engine 5, coming to Mac and iOS, utilizes new rendering techniques to achieve a whole new level of realism and detail.
Two new technologies will be introduced in the Unreal Engine update, which will enable game designers to make games with more detail and better design.
The first technology detailed is called 'Nanite.' The new feature allows artists to use film-quality source material with no limit to the number of polygons used. To put it simply, photo-realistic assets like rocks and buildings will be able to be rendered without a limit to detail. Epic says that these high resolution textures and objects will make a game world feel more alive, allowing players to sink into cinematic experiences that they control.
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The second technology called 'Lumen' is a new global illumination solution. Lumen will perform all lighting calculations in real time to prevent annoying conditions like 'pop-in' where shadows and details show up well after they are supposed to.
To take full advantage of Unreal Engine 5, developers will need the latest in gaming hardware like the upcoming Playstation 5, or an advanced gaming PC. That doesn't leave other gamers out though, as the new engine works with all current consoles and iOS, Mac, and Android devices too. While you won't be able to achieve the same cinematic quality as those high end machines, a game using Unreal Engine 5 on your iPhone or iPad will still benefit from these new technologies.
The press release from Epic Games detail an early 2021 preview phase with a full release in late 2021. Developers who license Unreal Engine now can get started developing their games, as the next version will be fully forward compatible.
To show their commitment to the next generation in gaming, Epic will release Fortnite on next generation consoles and update the game for Unreal Engine 5 in mid-2021.
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This page assumes you have prior knowledge of the following topics. Please read them before proceeding.
Devices / SDK
UE4 supports the following iOS devices and OS versions:
Minimum Supported iOS Devices:
IPhone 5s
IPad Air
Minimum Supported OS:
iOS 9.0 or above.
To check the compatibility of your device with engine features, please see the iOS Device Compatibility page.
Supported Configurations
Getting Started as an Apple iOS Developer
You will need to sign up for the Apple iOS Developer Program .
Individual - If you are working on your own, or will be the only one on a small them that needs Admin access to the iOS account
Company - If you are a small team with Company / This allows you to add people to your team, and grant them different kinds of access
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When you create your Apple developer account, you will have to do the following (using Apple's instructions):
Create a certificate.
Create an App ID (it is fine to use * for the user specified portion).
Create a provisioning profile.
Add your devices.
Add all of your devices to the provisioning profile.
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For more information, please see the following pages on Apple's site:
In the end, the important thing is that everyone has the same 'iPhone Developer:' certificate in their login Keychain.
You can share a wildcard mobileprovision file across all your games (until a game needs a non-wildcard profile as explained by Apple). Remember to update the file(s) whenever you add more devices.
Deploying to iOS Devices
You can use the Launch button within Unreal Editor to quickly begin testing your current level on iOS devices. You can also use the File > Package command to cook and package your game for testing on iOS devices. For more information, see the Launching to Devices page.